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Aasync worldedit
Aasync worldedit












aasync worldedit

Question: Is there a Forge plugin that offers a similar function that I'm just unaware of? Anything I search for on Google brings me back to AWE and FAWE, and I've already explained why those won't work on a Forge server. The upshot seems to be that there's no "AsyncWorldEdit" plugin for Forge as of current versions (1.15), and given that I use a lot of Forge mods (to add new objects, biomes, etc) I really can't switch mod platforms. (There was a Forge version up until 1.12 it looks like, but it looks like they might have stopped developing on it - Wiki shows only supported on Spigot.) There is still a "forge" folder in the source code, but I'm far from experienced enough in Java internals to build the mod from source without instructions. There also is FAWE, which looks like a WorldEdit fork, but also is only available for Spigot since 1.13. (It basically chops your edit up into a queue of many smaller edits and executes them sequentially.) AWE piggybacks on top of WE on Spigot. It doesn't make things much faster, but it keeps you from being dropped and you can even still interact with the world while the edit is happening. (It basically drops everyone, and even prevents anyone from connecting, until the edit finishes.)ĪsyncWorldEdit seems to be a great solution, I tried it on a temporary Spigot server instance and it works great. Clearing a very large area can sometimes involve millions of blocks, knocking out the server for several minutes. This also means the server stops replying to client pings, and your client disconnects thinking the server went down.

aasync worldedit

For anyone less familiar, the issue is that when you issue a command that edits a huge number (usually >200K) of blocks at once, the server will basically lock up until the edit is complete. That being said, I'm constantly running up against the connection timeout issue with WorldEdit when making very large edits. However, as I've added on more mods, I've adopted Forge as my "premier" modding API, since most of the mods that add new objects and such that I like are all Forge mods. It is safe to give normal players access to FAWE rollback.I'm relatively new to modding, but I've become "attached" to WorldEdit, and I'm glad it's available for all of the popular modding platforms. Alternatively, the following third party plugins are supported with BlocksHub installed. Logging and Rollback Enable use-disk and use-database in the config.yml to use the in built FAWE logging/rollback. Region restrictions: The following plugins are supported:ĭisable in the config, or bypass with /wea or pass Unlimited undo/redo with history/clipboard on diskįor developers: See here Async world manipulation, loading, lighting + examples.Fixes bugs in WorldEdit such as block rotation, pasting entities, etc.Allows WorldEdit to be used from console: //jumpto world,0,0,0.Adds commands for fixing or changing lighting.Supports new file formats (Structure block, PNG, BD).Adds a lot of powerful new brushes and tools.Instant copying of arbitrary size://lazycopy.Fast built in logging and rollback (see below).Adds commands to change blocks in entire worlds.All commands and messages are translatable.Advanced per player limits and inventory settings.Support for protection plugins (see below).Incredibly fast, lag free and uses minimal memory.Overview: FAWE is an addon for WorldEdit that drastically improves its performance and adds a lot of new functionality by replacing most of the core classes. > Chat with us on #IntellectualCrafters Find the source on GitHub Get the latest build from Jenkins Run the forge jar to open the single player installer.














Aasync worldedit