
These immersive, multi-level dungeons take characters deep beneath the earth and expose them to challenges the likes of which have never been seen in any Guild Wars game to date. As the story of this expansion unfolds, players delve into eighteen vast dungeons to face untold enemies, search for clues about the menace facing the world, and uncover new weapons they can use in the final confrontation. Guild Wars: Eye of the North introduces another exciting feature to the Guild Wars legacy-multi-level dungeons. And as the Deldrimor Dwarves fight a desperate battle against a new evil welling up out of the earth, players once again come face-to-face with humanity's most-hated enemy-the Charr.

In Guild Wars: Eye of the North, players encounter two new races: the enigmatic Asura, masters of magic who were driven from the depths by a great danger, and the fiercely independent Norn, who are more interested in contests of personal prowess than the troubles of the world around them. One thing is certain at the end of this battle, nothing will remain the same. The fate of the world hangs in the balance. There, they must stand side-by-side with both friends and enemies from the past, recruit new allies and heroes, and delve deep into perilous dungeons to face an ancient evil. Guild Wars players can embark on a journey that will take their existing characters into the treacherous reaches north of the Shiverpeak Mountains. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours in Guild Wars, all characters live in one seamless world. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past.

You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games.
